Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. This should now fix the issue with some of her goodbyes not being able to play. - Created an optional patch for the Lustmord Armor mod. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Fixed an incorrect master header for the patch. The base dialogue commentary quests should all be started in time. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Banter toggle with custom-voiced followers. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. This should hopefully help with problems some users have been experiencing. A new save is required for this update. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. If you have more questions or would like to know more, please visit my website! As an NPC, Serana is more intelligent and has many new follower features. Did it for sure this time. Previously the condition for this dialogue was carry weight. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Too much was cut that some parts of the conversation didn't make any sense. - Disabled two Laura Bailey combat lines that were already revoiced. This has now been fixed. - Removed dialogue cooldown for Serana recap dialogue. - Added in delays for radiant love greets/dialogue/commentary. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. Same reason as above. Serana Dialogue Add-On 3.0 Release! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. 4. Go back to Solstheim. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Removed script notification that SDA is not fully revoiced. - Added AlternateVoice flags to dialogue which was previously missing it. diventare la vostra anima gemella! - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. Install hundreds of mods with the click of a button. Therefore, Auri Banter is still in the game, but disabled by default. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - Serana now performs what is called a 'Silent TP' when she has quest commentary. Extensive follower commentary and quest awareness for each of the following quests. It's no longer a spontaneous and spur of the moment decision. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Fixed bug where Nightshade would just randomly teleport to Phoenix. Thanks to GuerillaTech for pointing them out! Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Dark Brotherhood faction awareness and quest commentary. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. (you can find the list on my website). Martimius ported the overhaul to Xbox in June, and updated it on both platforms. The player will be able to ask Serana which version they'd like her to play in-game. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. You have been warned. (Feature based on code by Followers as Companions by Ishara Meradin). This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). If you have more questions or would like to know more, please visit my website! - Radiant quest dialogue for all the bounty quests (BQ01-04). Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Will perhaps get to Volkihar Clan commentary later. - Added another ending conversation with Serana after defeating Harkon. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. I mean, why wouldn't Serana, a mage, have more to say about this place? Rewrites and revoices of earlier SDA content. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - More subtitle fixes, courtesy of GuerillaTech. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Removed accidental ITM/Serana NPC record edit. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Fully voiced from parts of her existing dialogue. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Patch functionality was fixed- it should now do its thing properly. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)!